Innovative Educational Scenarios in Game Based Teaching and Learning
Author:Ion Smeureanu and Narcisa Isăilă
JEL:A2, A1.
DOI:
Keywords:educational game; teaching innovative; business game; 3D visualization;
computer assisted.
Abstract:
The didactical game can be considered part of an educational scenario in teaching and
learning. This article aims to show how fundamental concepts from the economic -
mathematical modeling area can be visualized, how to organize knowledge in coherent
scenarios, presented in an educational game manner, to gain the attention and influence
students' spirit of competition.
At the same time, benefitting from the 3D visualizations, the graphical interfaces for
navigating in multidimensional spaces or projections are defined and thus imagination used
for mental models construction is stimulated and human intuition is capitalized in the
process of knowledge discovery, assisted by computer with analytic algorithms type.
Exploration becomes a game feature and can be pursued both numerically and visually. 3D
environments give realism to visualizations that are found in games, facilitating realimaginary
relationship throughout the game and enhancing learning motivation.
The innovative character of teaching is given by the method in which the teacher creates his
own educational scenario by considering specific learning objectives, age particularities of
students, time and space-related resources, the technical requirements of the game and the
evaluation method. The paper makes several references to such projects, developed by the
authors and implemented in working with students. Game based on demonstration (using
simulation, modelling or visualization) coordinates users to obtain relevant information; the
multiple representations of knowledge are so used and compared through a multitude of
examples.